Greetings, readers. 2016 has been a heck of a year, both in good things (for me, personally) and bad (though surely I don’t need to list some of the ways this year has disappointed us, especially with all the fine and talented folk who died).
I want to use this post to take a look back at 2016 and catalogue some of the ups and downs that have happened in my life, and especially in the gaming industry. These kinds of posts are fun for me, as I get to talk about my accomplishments and hopes for the new year. So settle down for a discussion of the last 12 months.
This year I had a lot on my plate (see the Evil Beagle Games section, below), but I did manage to accomplish a good deal of things for myself or as a freelance writer.
Wikipedia: With the help of my good friend Chuck Thornton, I have a wikipedia page now! I’m very grateful to Chuck and deeply pleased to be able to check off “wiki page” from my bucket list.
Accursed: I’ve talked about this setting before, and how much I love it. Accursed is important to me, and I’m proud to say I supported the line throughout the year, starting with the World of Morden kickstarter (funded, fully delivered!)–creating a full-fledged sourcebook for the setting–and ending with a one-sheet for the Christmas season. In all, I completed three one-sheet adventures, the sourcebook, and something I’ve been wanting to do for a very long time: I wrote a novella for the setting.
Writing Pirate’s Oath was a major accomplishment for me. It’s the longest form of fiction I’ve ever produced, and I feel like it is also my best–thanks in large part to plenty of great feedback from friends and fellow professionals like Mel Odom.
BFG Armada: I was hired by Tindalos to write the characters, dialogue, story and trailer VO for this exciting video game. I’m quite proud of Armada, and I’d love to work with Tindalos again in the future. Armada won an award (4th place) for Best Sci-Fi game of 2016 at the Global Game Awards, and I’m positive the game will receive recognition from fans of Battlefleet Gothic.
Mystic Vale: This is one of the card game projects I write the story text for when working for AEG. The game is interesting, the box looks great, I have gotten numerous compliments on it from gamers during the year. Looking forward to seeing the sequel coming out in 2017!
Weird War I: This was a very fun project to work on for Pinnacle Entertainment Group. Creating bestiaries has turned out to be one of my signatures in the RPG industry, and I deeply enjoyed getting to create a series of monsters for this setting… including a ghost zeppelin, the Bloody Baron, and a latrine demon.
A quick side note: All told, I worked on 27 products that were released in 2016. That’s a current personal best.
Evil Beagle Games
2016 was a banner year for EBG. In partnership with Sean Patrick Fannon and Carinn Seabolt, we accomplished quite a bit. First, we completed the handover of the Shaintar line to Savage Mojo. As part of that process, we worked out a deal with Studio 2 to carry the physical books of Legends Arise and Legends Unleashed. I spearheaded this effort and helped adjust the layout to allow this mass printing of the core books.
However, once the handover was finished, EBG had only two products on our digital ‘shelves.’ I’m very pleased to say that we improved that number to 36 by the end of the year.
Savage Rifts: 26 of those products belong to the Savage Rifts line, and this is definitely where the lion’s share of my time was spent this year. Not only did I write quite a bit of material, I also served as the lead developer for the line. Savage Rifts has turned out to be a surprise hit, and we’re all very proud of how well it is doing out there amongst the gamers who love the setting. Thanks to our partners at Pinnacle Entertinment Group and Palladium Books, we made something truly memorable happen by bringing Rifts to Savage Worlds.
Primeval Thule: EBG prospered this year largely by partnering up with some of the industry’s best creators. We teamed up with Sasquatch Game Studio to bring Primeval Thule to Savage Worlds, which was a great project to work on. It’s also turned out to be very popular with our fans.
Aaron Allston’s Strike Force: On a more personal note, EBG partnered with High Rock Press to bring my friend Aaron Allston’s superhero setting–Strike Force–to life. We had a very successful kickstarter and delivered what I think is a stellar product and a great tribute to its creator. I believe that Strike Force is going to gain serious recognition in 2017.
Michael Surbrook Presents: EBG and Michael Surbrook have joined forces to bring out some great products. We’ve got three great books out, and many more on the way. Michael is one of my good friends and it is very satisfying to me that we can help him get his work out there for the gamers. This is really just the tip of the iceberg for MSP!
Gamer’s Tavern No More: One of the downsides to 2016 for me, personally, is that I needed to step down as the host of the Gamer’s Tavern podcast. I did not make this decision lightly, but it was the best choice for the show. Podcasting was very important to me, and I enjoyed hosting the Gamer’s Tavern a great deal. Ultimately, I hope I can get back into podcasting at some point in the future.
Conventions: I had an incredible year for conventions in 2016. Chupacabracon in Austin is always fantastic, and this year was no exception. Rincon in Tucson was stunning, especially as they created individual drinks at the bar for each guest. My drink was called the “Accursed,” and my god was it awesome. Spa-Con in Hot Springs was truly special because this brought me back to my old high school stomping grounds. Ropecon in Helsinki brought me back to Finland for an amazing experience gaming with the Finns one more time! And of course, Colorado’s own Genghiscon and Tacticon continued to provide me with unforgettable games.
Colorado: I’m loving living here. I wasn’t sure I could fully get Texas–especially Austin–out of my heart, but Colorado won me over with patience and graciousness. This state is regal and beautiful and full of amazing people.
Last, but certainly not least, I met someone truly awesome (at Tacticon, no less) and began a very fulfilling relationship.
Hopes for 2017
Here’s some things I’m looking forward to in the new year.
Torg Eternity: This is going to be a bad-ass setting. I’m very pleased to say I’m part of the core design team for this edition and working on new stuff for it even now.
The Endless: I have an RPG of my own design that I’m working on in between other projects.
More Savage Rifts! I’m sure this is no surprise. 🙂
A Novel: Now that I’ve completed a novella, the next step is to write a fully-fledged fiction novel. I’m very eager to complete this milestone.