Author: spyrer

The History of Accursed

Inspired by Shannon Applecline’s excellent Designers and Dragons, I’d like to share the backstory behind a setting of my own creation, the dark fantasy Savage Worlds phenomenon known as Accursed.   It all started with Warhammer 40,000 Roleplay: between 2008 and 2011, I was working at Fantasy Flight games as a senior RPG developer, in

A Rogue Warden at Ropecon

It is an immense privilege to be invited as a Guest of Honor to any convention. Even more so when that convention is held overseas. Ropecon 2016 extended me the esteem of being their gaming Guest of Honor this year, and it was an amazing experience I shall never forget. Ropecon is held in Helsinki,

The D-Infinity Independent Game Awards!

I’m very pleased to say that I was selected to be one of the judges for 2016’s D-Infinity Independent Game Awards. This project is a competition aimed to discover some of the best independent game products of the year. In addition, 2016 is the first, inaugural session of these awards. I’m proud to help introduce

Michael Surbrook Presents: The Grand Melee

Hi gang, I’m very pleased to announce that Evil Beagle Games has teamed up with my good friend and talented creator, Michael Surbrook! We’re helping Michael publish several of his projects for various game systems, starting with The Grand Melee for the Pathfinder Roleplaying Game!   The Grand Melee is a great resource for running

Remembering Aaron Allston and Strike Force

I’m writing this post on February 27, 2016. And just two years ago today, Aaron Allston passed away. I first became aware of Aaron Allston in the late 1980’s, through seeing his work on the shelf of my local game store or in the pages of Dragon Magazine: stuff like Autoduel Champions (I was a

Accursed Worldbooks Kickstarter Live!

Ever since we published Accursed in 2013, the most common question I get from fans is, “When can we find out more about the world of Morden?” We’ve actually been hard at work creating more content for Accursed, including adventures like Fall of the Tower, Grove Point, and Darkest Tides, plus new card decks of

Blast from the Past: 2004-2007

Hello readers! I’m continuing a semi-historical look at my career in the gaming industry. I’m inspired by Shannon Appelcline’s excellent Designers & Dragons series, and I’ve already written several blog posts chronicling the earlier years. In 2003, I got hired by Games Workshop as a copywriter, a position I would hold until 2005. While I

Blast From the Past: 2003, addendum

Hey readers, Thanks for sticking with me as I journey through the past and chronicle my history in the gaming industry. 🙂 2003, as I mentioned before in the first part, was a big year. I started the year out as my last one living in Louisville and ended it by moving out to Maryland,

Year in Review: 2015

Greetings, readers! It’s time I took a look back at 2015 as we wave goodbye to this year and move on to 2016. Here’s some of the highlights from the year: Professional I did well this year, 17 different products got out onto stole shelves (virtual and physical), and many more on the way. Regicide

Blast From the Past: 2003

2003 was a huge year for me as a game designer. I was living in Louisville at the time, which was both good and bad. It was good, since I had a lot of time to focus on my writing. I had earlier broken into the d20 market through Citizen Games, and I was able

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