Category: Uncategorized

ENnie Nominated!

Just a quick post today to let you know that Rogue Warden has been nominated for an ENnie award! The nomination itself is quite an honor, and I’d like to thank the committee for their consideration. There’s a post I made a while back about RPG industry awards that is appropriate, perhaps, to link here

Interview Time: Colin McComb

Greetings readers! Today marks another special interview on the Rogue Warden. Today, I complete my trifecta of interviews with game designers who worked on Birthright! In point of fact, today’s guest has a very impressive pedigree in the game industry, having worked on several fantastic products both physical and virtual. Today’s guest is the gracious

Guest Post: The Basics of Creating a Story Setting

Greetings readers — this week’s blog post is all about creating a story setting. The post is written by Herrick Erickson-Brigl, a battle-brother from my time at Vigil Studios. Herrick’s guest post today is part of a blog swap we organized, and I’m very pleased to host his post here below:  Llllllladies. Creating a Story

Review of Century Station for Heroes Unlimited

Hello readers – I’m really glad to talk to you today about a book that is one of my favorites (it is on my top ten list) for superhero RPG sourcebooks. The book’s name is Century Station and it is a standout setting for superhero roleplaying; this is not your typical bland city that you

Witches, Banes, and Murder: The Accursed RPG Setting

Greetings readers! I’ve been a bit quiet lately because I’ve been busy working on the launch of a new RPG setting for Savage Worlds, named Accursed. Accursed has its own blog site located here:http://www.accursedrpg.com/ To put things shortly, Accursed is a dark fantasy setting where Hellboy meets Ravenloft — the player characters are all versions

Shadowrun 4: A New Matrix Paradigm

From time to time I like to play around with game design elements of RPGs (and other games, often miniature games) that I really enjoy. Over the last year, I’ve played a lot of Shadowrun 4th edition and I’ve grown to count it amongst one of my favorite RPGs. To be fair, Shadowrun 4th has

Professionalism in Gaming: Managing Freelancers

Greetings, readers – this week’s blog is all about another topic I feel strongly about; managing freelancers. I’ve been very lucky in my career to have worked with dozens of different freelance writers, editors, artists and proofreaders on various projects from D20 to the Warhammer 40K Roleplay system. It is important to note that for

Interview Time: Tim Huckelbery

Greetings readers, it’s interview time here on Rogue Warden again! This week I am very pleased to present a talk with my friend and former colleague at Fantasy Flight Games and Games Workshop, Tim Huckelbery. Behold Tim in his Blue-Shirted Glory! I’ve known Tim for several years, having first met him back in 2003 when

RPG Talk: Game Venues

Greetings readers, I’m compelled this week to discuss something near and dear to my heart: Gaming venues. One of the big factors in an RPG is the venue; where are you playing the game? Yeah, this happens! Most often, RPGs that I’ve been involved in have taken place in someone’s home. However, that hasn’t always

Building Character

Greetings readers – this has been a busy month. I’ve been working on a new RPG setting with two friends and colleagues, Jason Marker and John Dunn. In addition, I wrapped up design work on the Shadowrun skirmish miniatures game, Sprawl Gangers. I started some freelance RPG development work. Lastly, I did some additional writing

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