2016, in Review
Greetings, readers. 2016 has been a heck of a year, both in good things (for me, personally) and bad (though surely I don’t need to list some of the ways this year has disappointed us, especially with all the fine and talented folk who died). I want to use this post to take a look
Blast from the Past: 2004-2007
Hello readers! I’m continuing a semi-historical look at my career in the gaming industry. I’m inspired by Shannon Appelcline’s excellent Designers & Dragons series, and I’ve already written several blog posts chronicling the earlier years. In 2003, I got hired by Games Workshop as a copywriter, a position I would hold until 2005. While I
Blast From the Past: 2003, addendum
Hey readers, Thanks for sticking with me as I journey through the past and chronicle my history in the gaming industry. 🙂 2003, as I mentioned before in the first part, was a big year. I started the year out as my last one living in Louisville and ended it by moving out to Maryland,
Year in Review: 2015
Greetings, readers! It’s time I took a look back at 2015 as we wave goodbye to this year and move on to 2016. Here’s some of the highlights from the year: Professional I did well this year, 17 different products got out onto stole shelves (virtual and physical), and many more on the way. Regicide
Blast From the Past: 2003
2003 was a huge year for me as a game designer. I was living in Louisville at the time, which was both good and bad. It was good, since I had a lot of time to focus on my writing. I had earlier broken into the d20 market through Citizen Games, and I was able
Blast From the Past: 2001 Addendum–Winter Fantasy Con
A Quick Addendum for 2001: One thing I forgot to mention in my last blog post was a very influential convention that I attended early that year: Winter Fantasy Con, in Fort Wayne, Indiana. This convention was heavily focused on the RPGA, but it was not far from my location in Louisville, so I drove
Blast From the Past: 2001-2002
Inspired by Shannon Appelcline’s excellent Designers & Dragons series of historical books about the RPG industry, I’ve decided to go through my own history and talk about my perspective on the projects I’ve been involved in. By 2001, I had already had some published work. If you can call it that. I spoke before about
Blast from the Past: 1993
Hello readers, I was just thinking today about when I really started creating. I had been bitten by the creative bug very early in life, and spent much of my junior high and high school life playing RPGs to satisfy that urge. There were a couple of summers where I wrote some short stories (very
Dark Heresy, A look back, Part 2
Part 1 you can find under the title “I am the Lord Inquisitor.” Some additional thoughts on my tenure of Dark Heresy… Artwork-wise, I got to work with some of the best in the business. Of particular note are Simon Eckert, whose black and whites in Ascension are pure magic, and Matt Bradbury — this
I Am The Lord Inquisitor
Hi guys, I’ve got another post for you today. This one’s all about a game line that is near and dear to my heart: Dark Heresy I took over this game line in 2008 after five products had already been released for it through Black Industries. The core book was created by Kate Flack, Owen