Month: September 2012

Mohawks and Mirrorshades

Most RPGs have a “default” style of play that they promote and are designed to accommodate. For example, early editions of Dungeons and Dragons were heavily oriented around the concept that the player characters would be exploring dungeons and looking for treasure. Naturally, these days most players understand that Dungeons and Dragons campaigns can vary

The Price of Failure

I’m currently involved in a truly excellent RPG campaign that fully engrosses my attention when I’m playing. This is what they call “immersive storytelling.” I’m invested. In last weekend’s game, the GM presented an opportunity for the characters to reach out from our struggling nation and make peaceful contact with neighboring realms. It was an

The Secret History of MMOs — MUDs and MUSHes

Sorry about the lack of updates—August has been crazy for me this year, possibly one of the craziest months ever. Not an excuse, just background. My father was kind enough to give me some incentive (i.e., “I’ve read enough about Gen Con, time for something new.”) so get ready for more blog goodness here on