Interview Time: D3 Games (Mark Carroll + Jason Yarnell)

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Jason Yarnell, part-time Superhero, full time gamer. |
JY: Man, I am horrible at talking about myself. I’ve been a gamer since ’77 when I got my first Atari. I was exposed to D&D in ’78 and created my first RPG the next day from notes my friend and I cribbed from his brothers books (he wouldn’t let us play, saying we were too young). In ‘81 my mom bought me the Basic D&D box set as a graduation present from 6th grade. I’ve been modifying, playing and running games ever since. I have a knack for finding a niche game system, falling in love with it and then realizing that nobody else, or a very small number of folks, enjoys it. My fav systems are Hero System and Rolemaster.
I know a lot of amazing people in the industry, and I feel pretty humbled to be counted among their number.
RW: How did you get your start in the RPG industry?
JY: In 1999 my roommate at the time and myself created a Mod for Tribes called Chivalry, a fan gave us some money as an angel investor to begin a video game company. In 2001 we formed Sojourn Development and started working on an MMO. That whole process fell apart in 2003 but I retained ownership of the design. In 2006 my wife convinced me to start up a new company and D3 Games was born. In 2010 we moved back to Houston and had to remake the company as D3 Adventures and that’s where I am today.
RW: Tell me about D3 Adventures – what should people know about your company?

RW: Tell me about Aethercon – for those who don’t know about it, what is it? What’s awesome about it?
JY: Aethercon is an online convention. Started up by Stephen Holodinsky. It seems to me to be a natural outgrowth of the online gaming community, from play-by-post (my personal savior) to electronic tabletops, gaming is moving more and more towards the digital kitchen table. Aethercon is a great way to celebrate this and is able to do it for free. We’re all volunteers who love the concept and want to see it grow into an international phenomenon.
RW: What do you think gamers are looking forward to most about Aethercon?
RW: I’m very pleased that D3 Adventures is helping keep the torch burning for the Hero System with several products and upcoming releases (my good friend Michael Surbrook has written some books for you on this!). Can you tell me about what you love about the Hero System, and what else may be in the works for fellow HERO-philes?
MC: This is more Jason’s wheelhouse, but I’ll admit that the Champions big blue book was one of the first RPGs I bought with my own money and ran for several years. It’s solid stuff, and the HERO folks have done a bang-up job of updating the system. It really is one of the most flexible ones out there.
MC: Wow, good one! For me, the industry’s shift towards accepting digital products has been a huge thing; it’s really changed the landscape. I’ve primarily worked in digital products, though I’ve got plenty in print as well. Even more, we’re looking at Kickstarter and other crowdfunding as viable methods to bring games that otherwise would never see the light of day to the gaming folks. That’s utterly changed the landscape in a good way, despite the bumps in that particular road.
MC: I’d say that creators would be paid what they’re worth, as opposed to what I call ‘app pricing’, which for my money has seriously devalued the work being put out there.
RW: What does the future hold for you guys? For D3 Adventures, Aethercon, or your own personal gaming projects?
MC: Well, we’ve got the Infinite Dungeon coming up, and that’s going to be a hell of a thing. We’ll continue putting out our top-selling Tangents line of systemless adventures, too. Aethercon’s always improving things, working toward a better experience so we can grow the convention as a whole, too.
For me personally, I’ll contiue writing for RPGs – I’ve got a horror setting coming up called Stalking the Nightmare, for FATE. I’m also working on a series of short stories that the setting springs from. It’s a good time to be writing for me.
JY: Professionally I’m focusing focusing D3 Adventures on five product lines; Irshaanic Confluence, Infinite Dungeon, Tangents, Spectral Earth and Campaign Toybox. Keeping the priority on Pathfinder and Mutants & Masterminds 3E as well as systemless releases. I’m keeping Hero System possibilities in the background as finances allow. For Aethercon, I’m focusing on my minor role as prize monkey and making sure those that participate receive their just desserts. Personally, I’m trying to get into face-2-face gaming more. I currently have three play-by-post campaigns and one face-to-face game (every 3 weeks or so) that are all using my bastard creation of Rolemaster, Pathfinder and Houserules that I call Jasonmaster…because, well, I’m humble. But it’s a fun exercise in refining, massaging and creating game rules, a practice I had stopped once I got back into Hero System. I have ideas for a game system in my notes that I touch upon every now and then and may, in the far distant future release.
RW: Can you tell me more about the Infinite Dungeon?
From there, we dug into the history – how the Isle and Dungeon came to be, the history of the Wardens that sent adventurers to explore both, and then Ross Isaacs stepped in as line developer to bring it all together. Ross, by the way, is awesome, and really helped us achieve a voice for the project.
It’s a hell of a project – the first book in the Infinite Dungeon line covers the huge outdoor dungeon that’s part of the Cursed Isle. Tons of NPCs, plot hooks, weird, horrific stuff going on; you could play out an entire game just on the island alone. With Book 2, players and GMs will see the first of the underground levels of the Dungeon…and it’s nothing that’s been seen before as far as I can tell. It’s the Dungeon as not just an ecosystem, but a living, changing thing; what the players do will affect how the whole thing plays out.
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