Interview Time: Shane Lacey Hensley
|Shane is no stranger to wearing a convention badge!|
Today we have a great interview with Shane Lacy Hensley, the head Savage at Pinnacle Entertainment Group and creator of the Savage Worlds RPG system. Shane is also a novelist and has some impressive credits in the Video Game industry as well, from City of Heroes/City of Villains to End of Nations.
Shane is not only a notable luminary of the RPG industry, he’s an extremely nice guy and a dedicated professional. It’s a pleasure and an honor to feature Shane’s interview here on Rogue Warden, and I hope you’ll check out all the interesting answers he provided to my questions!
As usual, my questions are all in red text.
RW: Can you tell me a little about yourself as a gamer and as a game industry professional?
RW: How did you get your start in the RPG industry?
|SPQR spells awesome.|
RW: What is something great about working in the RPG industry?
RW: What is something really bad about working in the RPG industry?
RW: How has your perception of working professionally in the RPG industry changed over the last 8 years?
RW: You’ve been in charge of your own projects before… how would you do things differently now as opposed to the first couple of projects you were in charge of?
|A blast from the past, and a great RPG book.|
RW: What do you believe is the most important aspect of professionalism in the RPG industry from the viewpoint of the freelancer? What about from the viewpoint of a publisher?
RW: If you could change one thing about the RPG industry, what would it be?
RW: What do you feel is the best way for a game industry professional to engage with customers and fans?
RW: What do you feel is your greatest accomplishment as an RPG professional?
RW: What do you feel is your greatest setback as an RPG professional?
RW: How do you feel about representation of awards and recognition for quality in the gaming industry?
RW: What is your favorite part of a gaming-related convention?
RW: What are some things that the video game industry and the roleplaying game industry could learn from each other?
RW: Savage Worlds has become the foundation for a large number of wildly different campaign settings. Have you found any interesting trends about Savage Worlds settings? Are there some genres that you would like to see more or less represented?
RW: Do you have any good stories about the development of the Deadlands concept?
|Wild West action plus undead cowboys… its an amazing setting!|
RW: What’s your favorite RPG (that you have not worked on)?
RW: If you could pick up the dice and play an RPG right this very instant, you’d play…?
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