Interview Time: Lee Garvin
Greetings readers — I am very pleased to have an interview this week with Lee Garvin. Lee is a talented game designer with an impressive pedigree in the industry, having been the guiding force behind Tales From The Floating Vagabond and The Noble Wild.
|Lee Garvin and his handsome dog, Mal.|
Lee’s also a gifted roleplayer and has a side-splitting sense of humor. I managed to meet Lee at HeroCon (a, sadly, now-defunct local RPG convention I helped organize in Glen Burnie, Maryland) where I got a chance to see Lee’s Noble Wild in action. Lee also played an exceptionally memorable Tech-Priest in a game of Dark Heresy at the same event, and I can honestly say there few games as much fun as that one.
Lee and his company Reality Cheque have some really interesting projects in the works, including a second edition of Tales From The Floating Vagabond, so I felt that now was the best time to get him onto Rogue Warden and talk to him about his philosophy on gaming.
So, without further ado, let’s get into the interview! As always, my questions are in red text.
(Click past the break to see the interview)
RW: Can you tell me a little about yourself as a gamer and as a game industry professional?
RW: How did you get your start in the RPG industry?
RW: What is something great about working in the RPG industry?
RW: What is something really bad about working in the RPG industry?
RW: How has your perception of working professionally in the RPG industry changed over the last 5 years?
RW: You’ve been in charge of your own projects before… how would you do things differently now as opposed to the first couple of projects you were in charge of?
RW: What do you believe is the most important aspect of professionalism in the RPG industry from the viewpoint of the freelancer? What about from the viewpoint of a publisher?
RW: If you could change one thing about the RPG industry, what would it be?
RW: How do you engage with the fans of your work?
RW: What do you feel is your greatest accomplishment as an RPG professional?
|Worth owning for the Schtick descriptions alone.|
As far as overall work, The Noble Wild was my most ambitious project, and it was even nominated for an ENnie. That felt pretty good. I don’t even mind that I didn’t win, because the book that won in that category was Pathfinder’s Classic Monsters Revisited, and holy crap was that an awesome book!
RW: What do you feel is your greatest setback as an RPG professional?
RW: How do you reconcile working on a game that, on the one hand, requires a set of rules… but on the other hand, encourages GMs and players to break the rules or come up with their own?
RW: If you were a fantasy adventurer, you’d be a…?
RW: What’s your favorite RPG (that you have not worked on)?
RW: What do you look for… and what is a red flag… for a random freelancer submission?
RW: If you could pick up the dice and play an RPG right this very instant, you’d play…?
RW: What is special about your approach to designing roleplaying games?
|A whole lot of dirty fun.|
|You’ll never look at familiars and animal companions the same way again.|
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