Superhero Studies, Part 1
Ross Watson’s Top 10 Superhero RPG products
#10: Classic Organizations
#9: Villainy Amok

Villainy Amok is the only Champions 5th edition product on this list, and there’s a good reason for that—although I would argue it would be a standout book for any superhero RPG. The only reason it isn’t higher on the list is some of the production values (art was a particular problem for Champions 5th edition), and it should be noted that while Villainy Amok is great for one-shots and single sessions of an ongoing campaign, it does not offer a lot of support for long-term campaigns. These are extremely minor flaws, however, for a very, very good book that deserves a spot on any superhero GM’s shelf.
#8: Classic Enemies
While the book does contain some missteps (Monster, I am looking at you!) overall it presents an extremely wide array of distinct and iconic supervillains that range in power from a threat to the entire world to someone your superheroes pause only briefly to defeat. The back of the book also presents Stronghold, a supervillain prison—complete with write-ups of the robot guards and the controversial “hot sleep” stasis technique to subdue especially dangerous supercriminals. Overall, this is a fantastic product and definitely very useful for any superhero campaign.
#7: Strike Force
#6: The Ultimate Powers Book
#5: Century Station
#4: Gestalt
#3: San Angelo: City of Heroes
#2: Normals Unbound
#1: Champions in 3-D
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Thanks for including Century Station on your list, Ross! I’m really flattered you placed it at #5, especially since that’s ahead of the Ultimate Powers Book, one of my own all-time faves.
It’s a great book, Bill! I’m planning on giving it a full review and I will be sure to let you know when it’s done.
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Good solid like. Nice to see Ultimate Powers made it on the list. That book is my favorite!
My only quibble with this list is the limited set of RPGs you showcase.
No love for Brave New World? True, the system wasn’t that great, but the setting rivaled the venerated Champions Universe for its richness and potential. And I’ll rank Crescent City above Millenium City any day (and twice on Sundays) as a superhero origin city. 😉
Or M&M sourcebooks such as Paragons or The Nocturnals? Heck, Some of the M&M sourcebooks I have easily surpass their Hero System equivalents for the wealth of material they offer about the genre they cover.
I understand this is your personal list, Ross, and I respect that. But if you’re going to claim superhero RPG fan status, all I can say is, dude, you need to get out more. 😉
Good points, and I definitely have a pro-Hero bias on this list. Stay tuned for my next installments, though–I certainly plan on looking at some M&M books! And I wasn’t really aware of Crescent City–I’ll have to go check that one out. Part of the fun of lists like this is I think it helps people see stuff that they may have missed and inspire them to find some classic gems to add to their collections.
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Great list! I remember how stoked I was seeing the original Champions RPG when I was a few months into D&D and thinking “Holy @#$&!!, they make games like D&D- but with superheroes???!!!” I immediately handed over three weeks allowance, went home and started creating all my favorite superheroes and villians over the weekend.
I’d toss in Dark Champions to the mix along with Crescent City and Golden Age (another M&M Sourcebook).
Lots of cool stuff with V&V, Golden Heroes (now called Sqaudron U.K.), Silver Age Sentinels, Heroes Unlimited as well. Lots of superpowered goodness out there- with or without a big name IP behind it.
Glad Normals Unbound is so highly rated…I agree…I got a lot of mileage from that product. 😉
Never been into books made up of write-ups so a lot of those do nothing for me. I already have a million heroes/villains/NPCs. Same with city write-ups. They always seem to come from guys who like a VERY different style of super hero gaming than I, plus I hate fake cities. Oh how I wish someone would do a book on NYC oriented towards super hero action and written for non-natives like me. Maybe a series of books covering different places. Doubt it would be a money-maker, unfortunately. I still use the TSR MSH NYC book!
Now a book like Villainy Amok I can get into as I can get some plot ideas and advice on handling scenarios. The GM Guide for Heroes Unlimited has some good bits to rip off and modify despite being full of lousy art and that while HU ultraviolent vibe.
UPB is great just for unusual powers inspiration.
Still looking for an affordable copy of Strike Force.
Surprised you didn’t include Champions 5th edition sourcebook as it’s filled with great advice, tips, and ideas. I have no use for 5th ed. Hero System as I play 4th ed. Champions/Hero, but I come back to the 5th ed. Champions book time and again. Even the characters used for examples are fleshed out and intriguing: I would love to read more about Freedom Fighter and Snow Leopard and Greycat and the Black Swordsman!